21 March, 2010

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01 December, 2009

I've been putting together a clip of work from 2009 to add to the gallery in the next few days. It's tricky to get anything out of a scene with only subtle animation that's made to be a background for 30 seconds plus. But then, a 30 second HD clip would be huge.



This is one of those models I wish I'd paid more attention while I was sculpting it. Textures mostly work but the highlights look a little plastic. The biggest problem is just that the ice is far too smooth. Everything else is just about there.

There's a surprising amount of work that never made it to air in my collection. The simpler graphics always do - 3D balls just turn up again and again. It's the backgrounds or transitions that someone decides not to use that you can't just repurpose elsewhere, because they're very specific.

08 October, 2009

All done!


So I finally finished something. The deformer method proved to be the quickest and most effective. Some of my implementations have the potential to break things with careless use, but it does appear I have a working model here.

20 September, 2009

Maybe I won't do that.



The very first time I use nCloth to do something it was meant for, I discover it's not so good at it.

There's a couple fixes I can think of. I'll either have to rig the armour attached to the body, or perhaps cheat it with a deformer. Either way, I'll have to re-rig her hands again anyway; I just discovered that her fingers won't move at the first joint, which makes sense considering how I rigged it, but it looks really strange.

Maya's FBIK solvers aren't totally solid either, but they do the job most of the time. Lips and eyelids I'm using spline deformers rather than blend shapes, and her tail is a IK spline solver. No problems there.

06 September, 2009

All dressed up in leather!


I think it needs something more. Grease and mud. And I need to fix the 'collar' too; it's a bit dull now.

03 September, 2009

Armour


I'm going to paint this up as well. I don't think this model is going to be brilliant, but it should be alright considering how many times I have (not) done this before.

01 September, 2009

Doodles


Just preparing to draw a decent avian character while I figure out how I want to finish off the lizard's armour.